Yoto Hime - Naraka: Bladepoint Gameplay - Brutally Offensive Hero

Yoto Hime is a brutal assault Hero in Naraka: Bladepoint, for those of you who want to learn to play as a character who has limited mobility but has great strength.

Naraka: Bladepoint is a battle royale game where 60 players fight each other to be the last one standing. This game combines martial arts-inspired melee combat and features a rock-paper-scissors combat system. There is an arsenal of melee and ranged weapons to choose from, as well as a Grappling Hook that can be used for combat and traversal. In addition, each hero has unique skills and talents that allow customization to suit your playing style

Yoto Hime has a demon sword that gives buffs to himself and is able to inflict severe damage on his enemies. The more enemies he defeats, the more his abilities increase. It may take a bit of skill to play Yoto Hime, but it's worth learning for those just starting out in Naraka: Bladepoint.

Yoto Hime has skills called Spirit Slash and Ominous Blade. Spirit Slash launches a rotating blade that can block incoming non-explosive projectiles and hangs in the rotating air for a short time after reaching its farthest throw point.

Yoto Hime can also teleport to his sword, and launch additional attacks. Defeating an enemy will reset Spirit Slash's cooldown, up to six times in a 30 second period.

Ominous Blade summoned a giant sword that struck three times automatically while in Yoto Hime's hand. He can throw the sword after each attack and move it to change the direction of the attack.

Like all Heroes in Naraka: Bladepoint, Yoto Hime's variety of abilities can be unlocked by completing his Cultivation missions. Spirit Slash can be changed to Spirit Slash: Crush and Spirit Slash: Vortex.

Crush allows Yoto Hime's summoned sword to hang in the air for a long time, and it can be pulled back at him for an additional slash. In addition, Crush removes the cooldown buff from the default Spirit Slash.

Vortex slows down a thrown blade after dealing damage to an opponent. In addition, Vortex can block melee attacks, but Yoto Hime no longer receives slashes.

Unlike Spirit Slash, there is no version of Ominous Blade that can block ranged weapons in Naraka: Bladepoint. Alternative variations of Ominous Blade are Ominous Blade: Restore and Ominous Blade: Combo. Restore keeps all the same properties as the default Ominous Blade, but instead of absorbing Cairns to increase attack, absorbing Cairns replenishes Yoto Hime's health and armor.

In contrast, Combo removes the buff altogether. Instead, three attacks can be launched with a small version of the Ominous Blade for additional attacks.

The best combination of abilities for Yoto Hime in Naraka: Bladepoint is his default Spirt Slash and Ominous Blade: Restore. There is not always an option to heal in the middle of a fight.

Ominous Blade: Restore reduces Yoto Hime's need to stop attacking to heal, allowing him to keep attacking when his enemy tries to heal, flee, or repair their weapons.

Lastly, Spirit Slash's default ability to cool completely after defeating an enemy gives Yoto Hime an upgrade to most Heroes, with the exception of Viper Nang and his ability to prevent other characters from briefly using their abilities. Even so, Yoto Hime's ability to teleport to enemies with Spirit Slash allowed him to continue attacking when needed.

Yoto Hime Cosplay Video, Naraka: Bladepoint

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